Automatic loading - Edits to files done inside the mod folder will show up in-game without the need to use the 'reload' console command.The launch options are accessed in the menu opened by right-clicking the game and choosing 'Properties.'.Īlternatively, in Windows it's possible to create a shortcut to the hoi4.exe or dowser.exe file, and then to open the shortcut's properties and append -debug (separated by a space) after the path's end, such as "C:\Program Files (x86)\Steam\steamapps\common\Hearts of Iron IV\hoi4.exe" -debug. Do this by adding -debug to your launch options in Steam. Debug effectively by enabling Debug mode.There is no multi-line comment notation in the code. A single sharp sign will make the rest of the line completely ignored. Use comments starting with # character, to remember reasons for writing tricky stuff.Some text editors, such as Atom, do not support the byte order mark in entirety and should be avoided for localisation. This is commonly called "UTF-8-BOM", but can be just "UTF-8", in which case omitting the byte order mark is a separate option. Use UTF-8 encoding with the byte order mark for localisation files (.yml).This is commonly called "UTF-8", but can sometimes be specified as "UTF-8 without BOM". Use UTF-8 encoding with the byte order mark for text files.It can be a useful stop for questions beyond this wiki, and contains step by step guides for much of what is talked about here. The Modding Git Guide is a community made guide for using Git, GitHub/GitLab, and related tools such as KDiff3.Version keeping via Github or Gitlab can also be very useful for debugging due to limiting the selection of potential broken files. Consider using a source control system like Git and a collaborative forge like GitHub or Gitlab to manage team collaboration, or just make a copy of the file somewhere else. Backup your work to avoid losing everything.Use a proper merge tool (like WinMerge), to merge between folders, and update modified vanilla files to a new vanilla patch.So choose a name, no one else will ever use, like the name of your mod. (Your files can have any name, all files in the folder will be loaded by the game. Minimize overwrites of vanilla files by adding separate files and loading from folders whenever possible, to improve mod compatibility and maintenance.Never modify game files: use a mod even for small changes, and never modify directly game files in Steam Hearts of Iron 4 folder, as your changes may be undone without warning.To start modding, you will want to create a mod structure in the mod directory. The game's internal map editor, the Nudger, stores its output within that folder. ![]() The user directory's location can be changed in /Hearts of Iron IV/launcher-settings.json in the base game folder by changing the "gameDataPath" line and moving the files to that folder.Īlongside mods, the game will load any files stored in the user directory. Local mods will fail to load, and the game will not be able to open the error log by itself. If the path to the user directory (Including the Windows username) includes any special characters (Such as umlauts, other diacritics, or Cyrillic), the game will not work properly. Mods are stored within the mod/ folder within the user directory.
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